Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell
Throughout these lessons we will learn how to quickly create block out shapes such as our creature’s wings,
horns, cloth and other ornate pieces.
We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes.
Using 3ds Max, we’ll learn how to create chains that conform to the character’s body using splines.
We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.
Creative Development: Creating a Gargoyle in 3ds Max and ZBrush
English | Release Date: March 1, 2012| Duration: 2 hrs. 32 min.
Author: Brian Parnell | Required Software: 3ds Max 2009, Photoshop CS3, ZBrush 4R2
FLV| Video: vp6f, yuv420p, 1280?720, 15.00 fps® | 1.1GB
Audio: mp3, 44100 Hz, mono, 96 kb/s