Video tutorial. How to create the elements of destruction,using the program 3ds Max, Nuke, and Boujo

Video tutorial. How to create the elements of destruction,using the program 3ds Max, Nuke, and Boujo

Video tutorial. How to create the elements of destruction,
using the program 3ds Max, Nuke, and Boujou.

Part 4

Video, where Andrew Overseas tell how to create the elements of destruction in the video,
using the program 3ds Max, Nuke, and Boujou.
In this tutorial, we consider such things as:
The simple composition of the aircraft and the creation of fire engines in Nuke.

Author: Andrew Sapphire Overseas
Language: Russian
Quality: FullHD (1920 x 1080)
Size: 716 МБ

Realistic Candle Scene with 3ds Max and FumeFX / Реалистичная сцена Свечи с 3ds Max и FumeFX

Realistic Candle Scene with 3ds Max and FumeFX / Реалистичная сцена Свечи с 3ds Max и FumeFX

Realistic Candle Scene with 3ds Max and FumeFX / Реалистичная сцена Свечи с 3ds Max и FumeFX

In this video tutorial, you'll explore the FumeFX.
You will learn how to add a stylish light candles.
(В этом видео уроке вы будете исследовать FumeFX.
Вы узнаете как добавить элегантый огонёк к свечи.)

Author: Evan Schaible
Language: English
Quality: Excellent (HD)
Size: 117 MB
Duration: 38 minutes

Continue reading “Realistic Candle Scene with 3ds Max and FumeFX / Реалистичная сцена Свечи с 3ds Max и FumeFX”

Shaterring glass with RayFire in 3Ds Max

Shaterring glass with RayFire in 3Ds Max

Shaterring glass with RayFire in 3Ds Max
Description:
In this video tutorial Benoit Staumont (Benoit Stoument) shows us
how to use RayFire'a broken glass,
and the result was a nice way!
In fact, the lesson is no big deal, but the explanation
as such, very little.

Author: Benoit Staumont
Translation: Tamla
Year: 2011
Language: Russian / English (in the archive there is the original)
Quality: Excellent (HD)
Size: 582 MB
Duration: 51 minutes

Creating an Architectural Scene / Создание архитектурной сцены

Creating an Architectural Scene / Создание архитектурной сцены

Creating an Architectural Scene / Создание архитектурной сцены

In this tutorial, we will work to create an interior with a swimming pool. We begin by modeling the entire scene using standard polygonal modeling tools (extrusion, bevel, and standard primitives). After we assign shaders and add a key light, using the Sun / Sky for Mental Ray. We also set up the basic parameters of the rendering Mental Images iRay Renderer. -In the next section we will end up modeling, and begin to work on materials, lighting, rendering, in order to achieve photo-realistic effect. -In the third part, we will complete the setting material and see how the lighting iRay under different conditions.
В этом уроке мы будем работать над созданием интерьера с бассейном. Мы начнем с моделирования всей сцены с использованием стандартных инструментов полигонального моделирования (экструзия, фаска и стандартные примитивы). После мы назначим шейдеры и добавим основное освещение, используя Sun/Sky для Mental Ray. Также мы настроим базовые параметры рендеринга Mental Images iRay Renderer.
-В следующей части мы закончим моделирование, и начнем работать над материалами, освещением, рендеринга для достижения фотореалистичного эффекта.
-В третьей части мы завершим настройку материалов и посмотрим как работает освещение с iRay в различных условиях.

Quality: HD (high quality)
Size: 497 mb and 257 mb
Language: English
Duration: 2.5 hours

Continue reading “Creating an Architectural Scene / Создание архитектурной сцены”

Digital Tutors – Creative Development : Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell

Digital Tutors – Creative Development : Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell

Digital Tutors – Creative Development : Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell

Digital Tutors – Creative Development : Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell

Digital Tutors – Creative Development : Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell

Digital Tutors – Creative Development:
Creating a Gargoyle in 3ds Max and ZBrush with Brian Parnell
In this tutorial we will learn how to create a female demon gargoyle creature.
Throughout these lessons we will learn how to quickly create block out shapes such as our creature’s wings,
horns, cloth and other ornate pieces.
We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes.
Using 3ds Max, we’ll learn how to create chains that conform to the character’s body using splines.
We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.

Creative Development: Creating a Gargoyle in 3ds Max and ZBrush
English | Release Date: March 1, 2012| Duration: 2 hrs. 32 min.
Author: Brian Parnell | Required Software: 3ds Max 2009, Photoshop CS3, ZBrush 4R2
FLV| Video: vp6f, yuv420p, 1280?720, 15.00 fps® | 1.1GB
Audio: mp3, 44100 Hz, mono, 96 kb/s

Turbo Training – Расширенный семинар Ткань

Turbo Training - Расширенный семинар Ткань

Turbo Training – Advanced Cloth Workshop
English | Mov | 1024?733×1626 Kbps 29.97 fps | Mp3 48 Kbps 44.1 Khz | 2.1 GB
Genre: Video Training
Are you looking to get the most out of your cloth work inside of Autodesk 3ds Max? Then you’ve come to the right place. The Turbo Training: Cloth Training Bundle contains two jammed packed DVDs with over 7 hours of training to give you everything you ever wanted to know about the cloth system inside of 3ds Max.
The Cloth Techniques 3-hour disk includes understanding how cloth reads the modifier stack, GarmentMaker techniques, multi-layered clothing, bias-cut cloth, pleats and creases, animated constraints and plenty of helpful tips and tricks to enhance your workflow. Below is the tutorial listing:

1. Introduction
2. Set up for Cloth
3. GarmentMaker Tips
4. Tailoring Cloth
5. Money Bag Example
6. Modelled Cloth Tips
7. Biased Cloth Basics
8. Biased Cloth Example
9. Pleats/Seams Basics
10. Pleats Example
11. Group Contraints
12. Layered Cloth Basics
13. Layered Cloth Example
14. Intersect/WrapIt
As a special bonus, Size8 Software provides two freeware plug-ins with this DVD: Intersect and WrapIt that can be used to diagnose your cloth sims and help you even more.

The Advanced Cloth Workshop DVD then takes what you’ve learned in the first disk, and shows you even more ways to push cloth to its limit. Veteran animator Paul Hormis (who has been a part of both Blizzard Entertainment and Blur Studios during his 15 years of professional work) has assembled over 4 hours of incredible cloth effects and techniques for animators looking to push cloth to its limits and in the process, you’ll learn how to use cloth in ways you never imagined.

Just look at the course outline:
1. Setting Up Collisions
2. Creating Cattails
3. Dragon Wing Setup
4. Using Cloth to drive linked chains
5. Building Chainmail armor using cloth
6. Peeling Flesh
7. Building a Backpack
8. Bicycle Flag
9. Ammo Belt
10. Multi-layer Character clothing Part 1
11. Multi-layer Character clothing Part 2
As an added bonus to both disks, users also get two freeware plug-ins by Size8 Software for use with cloth and the clothfx plug-in, as well as over 300 MAXScript files that Paul created himself for the production pipelines he has set up and worked within. These tools will help you do things with cloth more efficiently and easily than ever before.

Continue reading “Turbo Training – Расширенный семинар Ткань”